The shortcut saves nearly a minute on E1M5.Ĭhex Quest 2 in 6:58 (Looking at the records on E2M1, I can apparently trim it to under 6:30. The maze route is easy follow the left-side wall until it ends, go right through the transparent vines, then keep left. Might have considered skipping if I had a large zorcher at that point (You'll note I don't get one until E1M5). That's why I took the three-second hit to go back for the Plasma Zorcher. E1M3 is the hardest level because of cramped hallways and more flemoids than usual. We can skip the Plasma Zorcher until E1M3 because there's only one really crowded area in E1M2, and it occurs right after we get the Propulsor with no wasted time (Waiting for the lift to raise). How many times the Chex Guy grunts while running down the stairs in E1M2 is a good speed indicator, the less the better. The remake adds new playable characters, cartoon cinematics, a multiplayer.
#Chex quest 3 speedrun free#
Usually I'll try to zorch him on the run, but here the knockback was enough to clear a path by him. Chex Quest HD, the remake of the 1996 promotional Chex shooter built in the Doom engine, is out now and free on Steam. Some noteworthy route notes: There is one major trick in E1M1, and that is dealing with the Communus after the Red door. Overall: Based on the frame loss and game time, I would be fine with adding 4-5 seconds to this time for accuracy's sake. Only need it for one enemy, will use for two. 4:20 - Switch to Propulsor for this level. 4:14 - Game timer reads 4:17 1:00 level time on E1M4. 4:10 - Finished the maze with only a few wall problems. 3:28 - Stay in the middle of the lift running against the wall gets me stuck. Hillariously, three-level time is better than the level par. 2:37 - Made up for it by clipping two walls in a row. 2:30 - Somehow managed the lab without running into a cabinet. 2:10 - Video dropped frames like crazy for some reason. 1:56 - Flemoids held the door for me to earn back a second. 1:32 - Spoke too soon missing the plasma zorcher here should have killed the run.
#Chex quest 3 speedrun full#
1:08 - Flemoids activated the lift, saving me probably a full second. 0:57 - Shooting the Cycloptis keeps him from jamming the lift. 0:30 - Easy Does It changes the single segment route to skip the Supercharge. 0:25 - Game time is 0:25, one second off a personal best for me (No video for that one). 0:10 - Almost a flawless run through the lobby and landing pad. 0:00 - Running diagonally for maximum speed. In theory, I think I could do it on Super Slimey. So far, I've been doing individual episode runs, but I believe that my best time for single segment CQ1 is a world record for a no glitch, no jump run. The runner gave me the idea to try single-segment speedruns of Chex Quest 3. Each tab also has links to wishlists on the. I'll just make a new one if it's a problem anyway.Īt any rate, I just wanted to say that I've actually been watching some of the archives from Awesome Games Done Quick (Look it up, it's awesome), and one of their minor runs this year was of Chex Quest. If you want to attempt a tool-assisted speedrun but arent sure which game to choose, here are some suggestions.
Unique ‘Blessings’ based weapon customisation system – Combine and stack ‘blessings’ to create hundreds of thousands of unique weapons, blessings combine to give a high level of depth.I have been away a little while, so I don't recall exactrly but I THINK you were allowed to REZ topics in this subforum. unskilled strategic players will be just as good as skillful nonstrategic players. The par time is unknown because the intermission screen is skipped. It was designed by Charles Jacobi and uses the music track ''. E3M5: Meteor Spacecraft is the fifth and final map in the Invasion episode of Chex Quest 3. Skill based gameplay – Built upon a principle that if one lacks skill, it can be substituted for strategy and vice versa. For other maps which occupy this slot, see Category:E3M5. Online co-op and versus multiplayer – Allows for competitive fun to be had among friends featuring daily leaderboards Infinite level possibilities – maps are randomly generated and seeded providing a tonne of replayability, but then shareable among friends in order to encourage competition with full leaderboard supportīrutal Difficulty curve – Only the most skilled gamers will ascend to Godhood…